Tuesday, August 14, 2007

Advancing in CyberDunk

Every good game must follow some rules if it wants to succeed. One of them is the possibility of new players to advance quickly. If advancing is too slow, new players will move away to other games.

In CyberDunk (www.cyberdunk.com), this aspect has been taken into account. I have been playing for a week, and I have raised some skills with training and, what has been more impacting, I've raised several skills a lot buying shoes and accessories. I only hope this will help me soon to be more important in my team. We have 4 shooting guards (mine included) and it is being very difficult to get minutes and show my potential. If you want to see my progress, look for Phrunks Carter in the team Tel Aviv-Yafo Cheetas.

These are my skills right now:

Floor Shooting:23 (+3)
Inside Shooting:22 (+5)
3PT Shooting:20
Dribbling:22
Passing:14
Stealing:15
Rebounding:14
Blocking:23 (+5)
Strength:18
Speed:19
Jumping:20
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Confidence:20 (+5)
Stamina:19 (+5)

I almost forgot it... I have discovered that using cyberpoints in early stages to get money is very useful: I have changed 40 CBPs for 1000 $. I suspect that when my player earns a lot of money this won't be so necessary, but now I will use it to boost my player as much as I can.

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